[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 九尾狐活动 8上 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ltstreet2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [playMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.4)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_065")] [name="镇民A"] 塔佳娜!最后一个“留声机”被破坏了!我们没有手段对付那些巨人! [Character(name="avg_npc_068")] [name="镇民B"] 欸!那些暴徒开始烧房子了!该死,他们......火势在蔓延! [name="镇民B"] 喂,塔佳娜,塞弗林呢!这种关键时候,他在哪里!? [Character(name="avg_npc_069#2")] [name="塔佳娜"] 塞弗林长官他......他受了伤,他正在休息...... [Character(name="avg_npc_065")] [name="镇民A"] 都什么时候了还休息!?我们可是冒着生命危险—— [Character(name="avg_npc_068")] [name="镇民B"] 闭嘴!现在不是吵架的时候,没看我们处于劣势吗! [Character(name="avg_npc_065")] [name="镇民A"] 那你的法术有用吗!?废物! [Character(name="avg_npc_069#3")] [name="塔佳娜"] 别、别吵了!控制好各自的管辖区域,防御性的源石技艺必须保证—— [Character(name="avg_npc_068")] [name="镇民B"] 东边!东边的术师倒下了!快换一个顶上! [Dialog] [Character] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_069#3")] [name="塔佳娜"] 小心——! [Character(name="avg_npc_065")] [name="镇民A"] 火——!火烧过来了! [Character(name="avg_npc_068")] [name="镇民B"] 救——救命啊啊啊——啊啊—— [Character] [name="镇民A"] 快、快灭火!有没有可以灭火的术师!! [name="镇民B"] 救——疼,疼啊—— [name="镇民B"] 塔佳娜——救——我—— [Character(name="avg_npc_069#2")] [name="塔佳娜"] 啊......啊啊...... [Dialog] [Character] [Blocker(a=0.3, r=0, g=0, b=0, fadetime=1, block=true)] 清晰的字句很快被单纯的惨叫遮掩。 皮肤烤焦的味道,比任何恶劣的玩笑都要让人胆寒。 被火焰包裹着的人逐渐失去形貌,只留下黑影似的肉体...... 焦黑的皮肤和血,他挣扎着开口—— 他很痛苦,他请求我帮助他。 但是—— 但是——托尔当时,也是这样痛苦的吗? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="镇民"] 塔佳娜!!别恍神了,你离太远了!小心! [Character(name="avg_npc_069#4")] [name="塔佳娜"] 欸? [Character(name="avg_npc_067")] [name="武装的感染者"] 好机会!你也一起被烧死吧!贵族的宠物! [Character(name="avg_npc_069#4")] [name="塔佳娜"] —— [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ltstreet2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [playsound(key="$smallearthquake", volume=0.6)] [CameraShake(duration=2, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [Character(name="avg_npc_011#2",fadetime=1,block=true)] [delay(time=1)] [name="泥岩"] ...... [Character(name="avg_npc_011#2", name2="avg_npc_053",focus=2)] [name="萨卡兹战士"] 混乱。这座城镇从来都不是上下一心的,就像蛋糕,切成一块一块。 [name="萨卡兹战士"] 现在,那最后的一块也将要变成一盘散沙,他们毫无力量。 [name="萨卡兹战士"] 就算我们收手,就算我们撤退,他们当真能活下来吗? [name="萨卡兹战士"] 莱塔尼亚必然会弃他们于不顾。 [name="萨卡兹战士"] 离这里最近的两座移动城邦,二十四座高塔,没有一个大人物能俯瞰到冬灵山脉里垂死挣扎的小城镇。 [Character(name="avg_npc_011#2", name2="avg_npc_053",focus=1)] [name="泥岩"] ——悲哀。 [name="泥岩"] 我们曾是厌倦了这种悲哀,而站在这里,不要忘了。 [name="泥岩"] 不要试图自作主张。 [Character(name="avg_npc_011#2", name2="avg_npc_053",focus=2)] [name="萨卡兹战士"] ......当然。诶,你平时怎么不这么讲话呢?我只是抱怨抱怨。 [name="萨卡兹战士"] 抱怨我们等待隐忍了那么久,最后的结果也没什么变化,事情还是变得很糟糕。 [name="萨卡兹战士"] 只是一点不甘心的......牢骚。 [Dialog] [stopmusic(fadetime=2)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_065")] [name="镇民"] 他们要冲进来了! [playMusic(intro="$indust_intro", key="$indust_loop", volume=0.4)] [Character(name="char_358_lisa_1#2")] [name="铃兰"] ——唔!! [CameraShake(duration=3, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [name="铃兰"] 我,我来帮忙! [Dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [playsound(key="$e_atk_magic_n", volume=0.4)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [Blocker(a=0, fadetime=1.5, block=false)] [delay(time=0.5)] [CameraShake(duration=2, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_067", name2="avg_npc_067",focus=1)] [name="武装的感染者"] 该死!好不容易轰开的缺口! [name="武装的感染者"] 那个沃尔珀是哪儿来的!?她、她怎么有九条尾巴? [Character(name="avg_npc_067", name2="avg_npc_067",focus=2)] [name="武装的感染者"] 不对!你也是感染者!你为什么要站在那里!? [name="武装的感染者"] 这么小的年纪——你的不幸和痛苦,难道就不该反抗吗!? [Character(name="char_358_lisa_1#4")] [name="铃兰"] —— [Character(name="avg_npc_067")] [name="武装的感染者"] 同胞!反抗他们!不要被骗了! [name="武装的感染者"] 他们才是压榨我们欺压我们的罪人啊! [Character(name="char_358_lisa_1#4")] [name="铃兰"] 你—— [Character(name="avg_npc_067")] [name="武装的感染者"] 呃? [Character(name="char_358_lisa_1#2")] [name="铃兰"] 你——在说什么啊! [Dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [playsound(key="$e_atk_magic_n", volume=0.4)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [Blocker(a=0, fadetime=1.5, block=false)] [delay(time=0.5)] [CameraShake(duration=2, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_068")] [name="镇民"] 把、把他们给震飞了? [name="镇民"] 她周围的源石技艺反应变慢了?这是哪个国家的法术,书上没有教过...... [Character(name="char_358_lisa_1#2")] [name="铃兰"] 不要随便就决定别人的命运啊,罗德岛的前辈们,还有爸爸妈妈,大家都对我很好啊! [name="铃兰"] 还有你们!不要偷偷溜过去! [Character(name="avg_npc_067")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=false)] [name="武装的感染者"] 唔——!?身、身体......! [Character(name="char_358_lisa_1#2")] [name="铃兰"] 唔——! [Character(name="char_358_lisa_1#2")] [name="铃兰"] 不要—— [name="铃兰"] ——总是不顾后果地让事情变成最坏的情况啊! [stopmusic(fadetime=3)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_ltroom",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=1)] [name="灰喉"] ......现在你打算怎么做? [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=2)] [name="亚叶"] 毕德曼......罪魁祸首已经死了。 [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=1)] [name="灰喉"] 断崖和卡达回来之前,我们还没有确实的证据...... [Character(name="char_367_swllow_1", name2="char_345_folnic_1#4",focus=2)] [name="亚叶"] ......那么真凶到底是谁?在我眼前发生的是什么? [Character(name="char_367_swllow_1", name2="char_345_folnic_1#4",focus=1)] [name="灰喉"] 现在没空讨论这个问题,至少先镇压这场暴乱。 [Character(name="char_367_swllow_1", name2="char_345_folnic_1#4",focus=2)] [name="亚叶"] ...... [Character(name="char_367_swllow_1", name2="char_345_folnic_1#4",focus=1)] [name="灰喉"] ——亚叶? [Character(name="char_367_swllow_1", name2="char_345_folnic_1#4",focus=2)] [name="亚叶"] 我......我不知道该怎么做...... [Character(name="char_367_swllow_1", name2="char_345_folnic_1#4",focus=1)] [name="灰喉"] ......我理解。 [name="灰喉"] 一个救治感染者的医师,却死在感染者暴乱之中的那种荒唐和无力感...... [Character(name="char_367_swllow_1")] [name="灰喉"] 我曾比任何人......都为之愤恨。 [stopmusic(fadetime=3)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_ltstreet2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(intro="$batmeeting_intro", key="$batmeeting_loop", volume=0.4)] [Character(name="char_358_lisa_1#4")] [name="铃兰"] 唔——! [name="铃兰"] 为什么、为什么一定要这样?大家不都知道现在的情况吗? [name="铃兰"] 自相残杀没有好处!大家会一起遭殃的! [Dialog] [Character] [PlaySound(key="$fightgeneral")] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadetime=0.4, block=true)] [PlaySound(key="$fightgeneral")] [CameraShake(duration=0.1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true)] [Delay(time=0.55)] [CameraShake(duration=2, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_067")] [name="武装的感染者"] 给我让开!否则就算你是小孩,我也不会让你好受的! [Character(name="char_358_lisa_1#2")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=60, fadeout=false)] [name="铃兰"] ——我不! [name="铃兰"] 你们应该听我说—— [Character(name="avg_npc_067")] [name="武装的感染者"] 那你想说什么?要从头开始梳理谁对谁错吗? [name="武装的感染者"] 你觉得是什么把我们逼到这个份上的?时代、国家、人心,什么都很糟糕,自以为有些想法的人都会这么说。 [name="武装的感染者"] 可是,假如现在你走在路上,有一个暴徒持刀拦路,逼问你他该如何活下去—— [name="武装的感染者"] 这个时候你要从哪里说起?从莱塔尼亚的腐败制度,还是雷姆必拓的血腥开拓? [name="武装的感染者"] 不! [Character] [Dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [playsound(key="$e_atk_magic_n", volume=0.4)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=2, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="char_358_lisa_1#4")] [name="铃兰"] 呃——!快要支撑——不住——! [Character(name="avg_npc_067")] [name="武装的感染者"] 他想的是怎么杀了你开辟一条生路,而你想的是要立刻开火还是想办法拉开距离再开火—— [name="武装的感染者"] 想要活下去的大部分时候,事实就这么简单。 [name="武装的感染者"] 总有一些渺小的人要牺牲,恰好都是我们这样的人,而不是你们。 [name="武装的感染者"] 你们高枕无忧,畅谈理想,谴责时代,把话题变大,把敌人变遥远,来逃避近在眼前的问题——哈! [Dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [playsound(key="$e_atk_magic_n", volume=0.4)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [Blocker(a=0, fadetime=1.5, block=false)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [playsound(key="$e_atk_magic_n", volume=0.4)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=2, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_067")] [name="武装的感染者"] ——有效果了!继续冲击防线! [Character(name="char_358_lisa_1#4")] [name="铃兰"] ......可大家都是无辜的......感染者也不是自己乐意才......! [Character(name="avg_npc_067")] [name="武装的感染者"] 无辜?呸,我才不想取得同情,我们都不是无辜的。去他妈的吧。 [name="武装的感染者"] 我们只是要活下去,哪怕让其他人活不下去,在活命这方面,没有人是搞慈善的! [Character(name="char_358_lisa_1#4")] [name="铃兰"] ——! [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ltstreet2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_067")] [name="武装的感染者"] 喂!那个沃尔珀好像快不行了,九条尾巴的那只! [name="武装的感染者"] 赶紧瞄准她!快! [Dialog] [Character] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=0.5)] [CameraShake(duration=0.3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="avg_npc_067")] [name="武装的感染者"] 噫——法、法杖断了?从哪儿来的弩箭!? [Character] [Dialog] [PlaySound(key="$rungeneral", volume=0.6)] [Character(name="char_367_swllow_1#4",fadetime=1,block=true)] [delay(time=1)] [name="灰喉"] 我们来帮忙了。 [name="灰喉"] 断崖和卡达应该在外围疏散被卷入的民众,至于我们就—— [Character(name="char_367_swllow_1")] [name="灰喉"] ——亚叶? [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=2)] [name="亚叶"] ......整合运动。 [name="亚叶"] 我确实听见,人群之中有在高喊,整合运动解放了他们。 [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=1)] [name="灰喉"] 但他们不是...... [Character(name="char_367_swllow_1", name2="char_345_folnic_1#5",focus=2)] [name="亚叶"] 不——! [name="亚叶"] 失去了主心骨,这场暴乱自会瓦解! [name="亚叶"] 说到底,要不是因为他们,安托怎么会——! [Character(name="char_367_swllow_1", name2="char_345_folnic_1#5",focus=1)] [name="灰喉"] 亚叶! [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=2)] [name="亚叶"] —— [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=1)] [name="灰喉"] 冷静点。 [Character(name="char_367_swllow_1", name2="char_345_folnic_1#3",focus=2)] [name="亚叶"] ......抱歉。 [name="亚叶"] 这对你来说并不是第一次了,对我来说......也一样。 [name="亚叶"] 我有点......不知所措。 [name="亚叶"] ......上吧,罗德岛要想办法阻止这场暴乱。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ltstreet2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_011#2", name2="avg_npc_053",focus=2)] [name="萨卡兹战士"] ......是罗德岛,你寄予厚望的,就是这几个孩子而已。 [name="萨卡兹战士"] 他们还不成熟,他们没来得及阻止这一切,已经晚了。 [Character(name="avg_npc_011#2", name2="avg_npc_053",focus=1)] [name="泥岩"] ......但他们,已是战士。 [Character(name="avg_npc_011#2", name2="avg_npc_053",focus=2)] [name="萨卡兹战士"] 嚯——? [Character(name="avg_npc_011#2")] [name="泥岩"] 战士,已经走上了战场。 [name="泥岩"] 让其他人退下。 [name="泥岩"] 我们上。 [Dialog] [Character] [Delay(time=1)] 萨卡兹一把扯下了整合运动的标志,她扬起手,岩石瓦解,又再度汇聚。 战场陷入寂静,暴乱者们自觉地让出道路,抗争者则因为胆怯而后退。 只见她向前,迈出了一步。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]